![]() ![]() "With this updated release coming to 3 of the most massive install bases in all of home gaming, it's a great opportunity for newcomers and veterans to check this game out again." J.R. SEGA is either a registered trademark or a trademark of SEGA CORPORATION. ATLUS, the ATLUS logo, PERSONA and PERSONA 4 ARENA ULTIMAX are either registered trademarks or trademarks of ATLUS Co., Ltd. ATLUS and SEGA are registered in the U.S. SEGA is either a registered trademark or a trademark of SEGA CORPORATION.ⒸATLUS. ![]() It’s irresistible sense of style speaks for itself, but given how much I love its predecessor, the biggest compliment I can pay it is that it’s 100% the sequel that Persona 4 Arena deserved.ⒸATLUS. It looks and plays great, it’s easy to dive into for beginners, and rewarding to learn for veterans. There are plenty of good things to say about Persona 4 Arena Ultimax. Unrelenting pressure is still a huge part of how Ultimax is played, but at least now there are more opportunities to turn a good read into big-time damage. It makes many moves that were once fairly safe more of a commitment, and opens up fatal combo possibilities considerably. In addition to having moves that will score a fatal when landed on counter hit, there are now moves that, when stuffed or punished, will always result in a fatal, no matter what move was used to do so. My favorite overall change though, is how Fatal Counters now work. The risk and reward are pretty in line with one another, and scoring a fast second-round KO with a shadow character feels incredible. The combination of these elements makes them risky to play, since they don’t have a get-out-of-jail-free card, but when fully utilized, Shadow Frenzy allows you to convert almost any loose hit into potentially match-ending damage. They lack awakening mode, or a proper defensive burst, but in return they get constant access to their awakening super, the ability to carry super meter over between rounds, and something called Shadow Frenzy, which grants them nearly unlimited meter for a limited time. The newly included Shadow versions of nearly the entire cast provide an entirely different way to approach characters you already know. The entire cast has been rebalanced, and while there are still dominant characters, the overall power curve between them feels flatter, making matchups that felt kind of hopeless before more workable. But its character silhouettes are just so memorable, and its use of color so well-tempered, that it comes off as high fashion rather than total chaos.Īs entertaining as they all are though, it’s the various subtle changes to the fighting system that really impressed me. That isn’t to say it doesn’t look out-there or audacious, because it most certainly does. If Ultimate Marvel vs Capcom 3 impresses with the “kitchen sink” approach to visual design, Ultimax’s brand of art direction and color theory is more akin to feng shui. No other fighting game commits this completely to its own fiction, or weaves such a convincingly consistent world.Įven if you don’t get all the references, the eye-popping color palette and strangely macabre art-direction are a one-two punch that gives every fight real character. Characters use Persona-appropriate spells like Ziodyne and Sukukaja, important locales like Junes are used as backdrops, and victory quotes make clever callbacks to the original’s story. There’s even an option to have the computer do the fighting for you, so people who just want to experience the story can do so.Įven outside of story mode though, Ultimax fully leverages the unique personality of Persona 4. It’s more like a graphic novel with a few fights sprinkled in. Just be warned: if you’re just here for the fighting, story mode will test your patience with seemingly interminable stretches without any actual gameplay. That’s no small feat, especially for a fighting game. The result is a story that’s equally well-written and entertaining as anything from Persona 4. Developer Arc System Works collaborated tightly with Atlus to create a ton of story content using the same voice actors, and presentational elements as the source material. ![]() It picks up where the events of Persona 4 Arena left off, which itself was a direct extension of the story told in Persona 4. The meaty story mode benefits the most from the direct connection with Persona 4. ![]()
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